
Behind the site
Made by a teacher, for teachers
Aylara spent years cutting cards and drawing game boards by hand before every lesson. AylaraTalks is the toolkit she wished she had, so no teacher starts from a blank page.
Explore original teaching resources, interactive games, and classroom tools — all in one place.
Find what you need
Pick the age of the learners in front of you.
First words, songs and play: a lesson path from the very first class.
Teams, rules and first grammar: lesson paths for ages 7–11.
Conversation topics from travel to technology, with questions that get a class talking.
Real-life role-plays: a job interview, the doctor's, a hotel desk. Two roles, useful phrases, ready to run.
Interactive learning
Each game is a small world built around one kind of practice. Open it on a shared screen and the class plays together.
Interactive Game
A classroom to explore: hear the words, pack the bag, listen and find, count and say.
Interactive Game
Teams sail an island of surprise cards — six kinds of challenge, and a class pet that hatches while you play.
Interactive Game
Word tiles ride in on a conveyor — put them in order, catch the wrong word, and write one silly story together.
Interactive Game
A word is spoken and the fish swim past carrying pictures. Tap the one that matches, and a pearl drops into the shell.
Interactive Game
Every card is a seed packet in a walled garden. Turn one and it blooms; find its twin and the pair stays in flower, with a butterfly to prove it.
Interactive Game
The story is written on the panels of a paper lantern. Read it, hear any line again, then show what you understood.
Teacher's toolbox
Simple, reliable classroom tools. Nothing to install, and they keep working offline.
A countdown everyone can see, with one-tap presets from 1 to 60 minutes.
Type the class once — this device remembers the names for next time.
Write anything on it — names, numbers, questions — and give it a spin.
A sleepy bear who wakes up when the room gets loud.
Two to four teams, big buttons, numbers the back row can read.
Two big pictures, one question, a class vote — plus This or that for the little ones.
Lesson Builder
Pick games, worksheets and presentations from the library, put them into stages and set the minutes. Then print the plan or save it as a PDF.
Saved in this browser. No account, nothing to install.
On the calendar
Packs the season is asking for — ready to play, print and practise.
Everything for a Halloween lesson: nine words with our own pictures, flashcards, worksheets, printables and the Spooky Wheel game.
What to teach next
Each path gives you what to expect at that age, the twelve topics in teaching order with a reason for each, the games that fit, and a weekly rhythm you can actually keep.
The first year: listening, naming, and staying happy about it
The year words become sounds, and answers become sentences
The year the written word finally pulls its weight
The years English stops being a subject and starts being a voice
Print and go
873 picture cards with audio, in topic packs ready to print.
Topic packs
Ready-made shelves
The picture dictionary
601 English words, A to Z. Open one to hear it said aloud, see its picture and spell it letter by letter.
Methodology
Short, practical writing on how to teach, not only what to teach.
Meet → say → play → use: a simple vocabulary teaching loop for young learners, with concrete games for every step.
7 min readFive blocks, timed to the minute, for short online lessons with kids — warm-up, teach, play, produce, land — with games slotted in.
6 min readKids stay silent when speaking costs too much. Practical ways to make English talk cheap, safe and worth it — with games for each.
7 min readHow long kids can actually focus at 3, 5, 7 and 10 — and how to slice lessons, games and explanations to fit inside it.
6 min readLatest

Behind the site
Aylara spent years cutting cards and drawing game boards by hand before every lesson. AylaraTalks is the toolkit she wished she had, so no teacher starts from a blank page.